Mind games, unreliable narrators and slow-creeping dread. Anime that messes with your head and doesn't let go.

Tenma, a brilliant neurosurgeon with a promising future, risks his career to save the life of a critically wounded young boy. The boy, now a charismatic young man, reappears 9 years later in the midst of a string of unusual serial...

A pop singer gives up her career to become an actress, but she slowly goes insane when she starts being stalked by an obsessed fan and what seems to be a ghost of her past.

Lain Iwakura, an awkward and introverted fourteen-year-old, is one of the many girls from her school to receive a disturbing email from her classmate Chisa Yomoda—the very same Chisa who recently committed suicide. Lain has neither the desire nor the experience to handle even basic technology; yet, when the technophobe opens the email, it leads her straight into the Wired, a virtual world of communication networks similar to what we know as the internet. Lain's life is turned upside down as she begins to encounter cryptic mysteries one after another. Strange men called the Men in Black begin to appear wherever she goes, asking her questions and somehow knowing more about her than even she herself knows. With the boundaries between reality and cyberspace rapidly blurring, Lain is plunged into more surreal and bizarre events where identity, consciousness, and perception are concepts that take on new meanings. Written by Chiaki J. Konaka, whose other works include Texhnolyze, Serial Experiments Lain is a psychological avant-garde mystery series that follows Lain as she makes crucial choices that will affect both the real world and the Wired. In closing one world and opening another, only Lain will realize the significance of their presence. [Written by MAL Rewrite]

Two detectives try to uncover the identity of a mysterious, roller-blading boy who has been terrorizing Tokyo by assaulting seemingly random citizens with a golden baseball bat.

Brutal murders, petty thefts, and senseless violence pollute the human world. In contrast, the realm of death gods is a humdrum, unchanging gambling den. The ingenious 17-year-old Japanese student Light Yagami and sadistic god of death Ryuk share one belief: their worlds are rotten. For his own amusement, Ryuk drops his Death Note into the human world. Light stumbles upon it, deeming the first of its rules ridiculous: the human whose name is written in this note shall die. However, the temptation is too great, and Light experiments by writing a felon's name, which disturbingly enacts his first murder. Aware of the terrifying godlike power that has fallen into his hands, Light—under the alias Kira—follows his wicked sense of justice with the ultimate goal of cleansing the world of all evil-doers. The meticulous mastermind detective L is already on his trail, but as Light's brilliance rivals L's, the grand chase for Kira turns into an intense battle of wits that can only end when one of them is dead. [Written by MAL Rewrite]

Justice, and the enforcement of it, has changed. In the 22nd century, Japan enforces the Sibyl System, an objective means of determining the threat level of each citizen by examining their mental state for signs of criminal intent, known as their Psycho-Pass. Inspectors uphold the law by subjugating, often with lethal force, anyone harboring the slightest ill-will; alongside them are Enforcers, citizens that have become latent criminals, granted relative freedom in exchange for carrying out the Inspectors' dirty work. Into this world steps Akane Tsunemori, a young woman with an honest desire to uphold justice. However, as she works alongside veteran Enforcer Shinya Kougami, she soon learns that the Sibyl System's judgments are not as perfect as her fellow Inspectors assume. With everything she has known turned on its head, Akane wrestles with the question of what justice truly is, and whether it can be upheld through the use of a system that may already be corrupt. [Written by MAL Rewrite]

In a man-made underground society, descendants of a banished generation vie for control of the crumbling city of Lux. Ichise, an orphan turned prize fighter, loses a leg and an arm to satisfy an enraged fight promoter.

Within the domed city of Romdo lies one of the last human civilizations on Earth. Thousands of years ago, a global ecological catastrophe doomed the planet; now, life outside these domes is virtually impossible. To expedite mankind's recovery, "AutoReivs," humanoid-like robots, have been created to assist people in their day-to-day lives. However, AutoReivs have begun contracting an enigmatic disease called the "Cogito Virus," which grants them self-awareness. Re-l Mayer, the granddaughter of Romdo's ruler, is assigned to investigate this phenomenon alongside her AutoReiv partner, Iggy. But what begins as a routine investigation quickly spirals into a conspiracy as Re-l is confronted by humanity's darkest sins. Elsewhere in Romdo, an AutoReiv specialist by the name of Vincent Law must also face his demons when surreal events begin occurring around him. Re-l, Iggy, Vincent, and the child AutoReiv named Pino will form an unlikely faction as they struggle to uncover Romdo's mysteries and discover the true purpose of the mythical beings called "Proxies." [Written by MAL Rewrite]

A light in the sky, followed by a strange aura and murders. Each character tells their relationship with the event. All the stories are slowly intertwined by apparently minimal similarities and the story of Boogiepop is revealed.

Twenty-two-year-old college dropout Tatsuhiro Satou has been a hikikomori for almost four years now. In his isolation, he has come to believe in many obscure conspiracy theories, but there is one in particular which he holds unshakable faith in: the theory that the evil conspirator behind his shut-in NEET (Not in Employment, Education or Training) status is the Nihon Hikikomori Kyokai (NHK)—an evil and secret organization dedicated to fostering the spread of hikikomori culture. NHK ni Youkoso! is a psychological dramedy that follows Tatsuhiro as he strives to escape from the NHK's wicked machinations and the disease of self-wrought isolation, while struggling to even just leave his apartment and find a job. His unexpected encounter with the mysterious Misaki Nakahara might signal a reversal of fortune for Tatsuhiro, but with this meeting comes the inevitable cost of having to face his greatest fear—society. [Written by MAL Rewrite]

Painted in red, the word "VON" is all that is left behind after a terrorist attack on a nuclear facility in Japan. The government is shattered by their inability to act, and the police are left frantically searching for ways to crack down the perpetrators. The public are clueless—until, six months later, a strange video makes its way onto the internet. In it, two teenage boys who identify themselves only as "Sphinx" directly challenge the police, threatening to cause destruction and mayhem across Tokyo. Unable to stop the mass panic quickly spreading through the city and desperate for any leads in their investigation, the police struggle to act effectively against these terrorists, with Detective Kenjirou Shibazaki caught in the middle of it all. Zankyou no Terror tells the story of Nine and Twelve, the two boys behind the masked figures of Sphinx. They should not exist, yet they stand strong in a world of deception and secrets while they make the city fall around them, all in the hopes of burying their own tragic truth. [Written by MAL Rewrite]

After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]

When a machine that allows therapists to enter their patients' dreams is stolen, all hell breaks loose. Only a young female therapist, Paprika, can stop it.

In the newly formed Shiniki district of Tokyo, Zen Seizaki is a diligent public prosecutor at the Tokyo District Public Prosecutors Office. Assigned to a case involving false advertisement, Zen—along with his assistant officer, Atsuhiko Fumio—investigate Japan Supiri, a pharmaceutical company that had provided fabricated clinical research on the company's new drug. While investigating the file of Shin Inaba, an anesthesiologist connected to the crime, the case takes a dark turn when Zen finds a page stained with a mixture of blood, hair and skin, along with the letter "F" scribbled all across the sheet. As he investigates further, the case goes beyond Zen's imagination and becomes vastly complex, challenging his sense of justice and his knowledge of the truth. Digging deeper into the investigation, Zen begins to uncover a concealed plot behind the ongoing mayoral election and ties to many people of interest involved in the election and those closer than he thinks. The case grows more severe and propels Zen into an unforeseen hurricane of corruption and deceit behind the election, the establishment of the Shiniki district, and the mysterious woman associated with it all. [Written by MAL Rewrite]

Eccentric and blunt, the walrus Hiroshi Odokawa lives a relatively normal life. He drives a taxi for a living, and there he meets several unique individuals: the jobless Taichi Kabasawa who is dead-set on going viral, the mysterious nurse Miho Shirakawa, the struggling comedic duo "Homo Sapiens," and Dobu, a well-known delinquent. But Odokawa's simple way of life is about to be turned upside down. The case of a missing girl the police have been tracking leads back to him, and now both the yakuza and a duo of corrupt cops are on his tail. [Written by MAL Rewrite]

The Mizuhanome System is a highly advanced development that allows people to enter one of the most intriguing places in existence—the human mind. Through the use of so-called "cognition particles" left behind at a crime scene by the perpetrator, detectives from the specialized police squad Kura can manifest a criminal's unconscious mind as a bizarre stream of thoughts in a virtual world. Their task is to explore this psychological plane, called an "id well," to reveal the identity of the culprit. Not just anyone can enter the id wells; the prerequisite is that you must have killed someone yourself. Such is the case for former detective Akihito Narihisago, who is known as "Sakaido" inside the id wells. Once a respected member of the police, tragedy struck, and he soon found himself on the other side of the law. Nevertheless, Narihisago continues to assist Kura in confinement. While his prodigious detective skills still prove useful toward investigations, Narihisago discovers that not everything is as it seems, as behind the seemingly standalone series of murder cases lurks a much more sinister truth. [Written by MAL Rewrite]

High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]

This is a horror story of the pure trembling love of a girl named Satou Matsuzaka.

The "Medicine Seller" is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called "mononoke" to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it. The Medicine Seller's journey leads him to an old-fashioned inn where Shino, a pregnant woman, has finally found a place to rest. The owner has reluctantly placed her in the last vacant room; however, as she settles in, it quickly becomes clear that the room is infested by a lethal band of mononoke, the Zashiki Warashi. With his hunter's intuition, the Medicine Seller begins his investigation to discover the Form, the Truth, and the Reason before the Zashiki Warashi can kill again. [Written by MAL Rewrite]

After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]

Since the death of his parents, Shinpei Ajiro had lived with the Kofune family and their two daughters—Mio and Ushio. Although he then left his home island to continue his education in Tokyo, Shinpei returns after Ushio tragically drowns during the attempted rescue of a little girl. During the funeral, his best friend informs him about bruises found around Ushio's neck, casting doubt over the cause of her death. Suspecting a murder has taken place, Shinpei reevaluates recent events, but strange incidents only continue to transpire. Disappearing people and other unexplainable occurrences lead Mio to recall an old folktale referring to entities called "Shadows," which may not be entirely fantasy. Supposedly, an encounter with one's Shadow foretells the person's impending demise. Facing the dark side of Hitogashima Island, Shinpei stands against his grim fate to fulfill Ushio's final will—to protect Mio. [Written by MAL Rewrite]

Yukiteru Amano is a shy middle schooler who regularly keeps track of what he does in his daily life by writing down all of his activities on his phone—a digital diary. Despite having no friends at school, Yukiteru is frequently seen talking to his supposedly imaginary friends Deus Ex Machina, the god of time and space; and Deus' servant, Mur Mur. One day, Yukiteru wakes up and discovers that certain events of his day are preemptively displayed on his cellphone. While initially dismissing it as a coincidence, he slowly realizes that the incidents written in his phone actually take place in the near future. After spending the day benefiting from this new asset, Yukiteru learns that his classmate Yuno Gasai possesses a similar diary. As the two team up to defeat an odd pursuer and head back to their respective homes, Deus Ex Machina explains that they—alongside 10 other contestants—have been drawn into a survival game whose victor will become the deity's successor. With no other options, Yukiteru and Yuno must use their cellphones—now called "Future Diaries"—to survive this unforgiving battle royale. [Written by MAL Rewrite]

Following the suicide of her best and only friend, Koito Nagase, Ai Ooto is left grappling with her new reality. With nothing left to live for, she follows the instructions of a mysterious entity and gets roped into purchasing an egg, or specifically, a Wonder Egg. Upon breaking the egg in a world that materializes during her sleep, Ai is tasked with saving people from the adversities that come their way. In doing so, she believes that she has moved one step closer to saving her best friend. With this dangerous yet tempting opportunity in the palms of her hands, Ai enters a place where she must recognize the relationship between other people's demons and her own. As past trauma, unforgettable regrets, and innate fears hatch in the bizarre world of Wonder Egg Priority, a young girl discovers the different inner struggles tormenting humankind and rescues them from their worst fears. [Written by MAL Rewrite]