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"Mushi": the most basic forms of life in the world. They exist without any goals or purposes aside from simply "being." They are beyond the shackles of the words "good" and "evil." Mushi can exist in countless forms and are capable of mimicking things from the natural world such as plants, diseases, and even phenomena like rainbows. This is, however, just a vague definition of these entities that inhabit the vibrant world of Mushishi, as to even call them a form of life would be an oversimplification. Detailed information on Mushi is scarce because the majority of humans are unaware of their existence. So what are Mushi and why do they exist? This is the question that a "Mushishi," Ginko, ponders constantly. Mushishi are those who research Mushi in hopes of understanding their place in the world's hierarchy of life. Ginko chases rumors of occurrences that could be tied to Mushi, all for the sake of finding an answer. It could, after all, lead to the meaning of life itself. [Written by MAL Rewrite]

Within the domed city of Romdo lies one of the last human civilizations on Earth. Thousands of years ago, a global ecological catastrophe doomed the planet; now, life outside these domes is virtually impossible. To expedite mankind's recovery, "AutoReivs," humanoid-like robots, have been created to assist people in their day-to-day lives. However, AutoReivs have begun contracting an enigmatic disease called the "Cogito Virus," which grants them self-awareness. Re-l Mayer, the granddaughter of Romdo's ruler, is assigned to investigate this phenomenon alongside her AutoReiv partner, Iggy. But what begins as a routine investigation quickly spirals into a conspiracy as Re-l is confronted by humanity's darkest sins. Elsewhere in Romdo, an AutoReiv specialist by the name of Vincent Law must also face his demons when surreal events begin occurring around him. Re-l, Iggy, Vincent, and the child AutoReiv named Pino will form an unlikely faction as they struggle to uncover Romdo's mysteries and discover the true purpose of the mythical beings called "Proxies." [Written by MAL Rewrite]

In a world where memories exist in memory chips separate from the body, death of the body no longer means death of the soul. It is possible for memories to be viewed, altered, and transferred between bodies. These memory chips are used by the rich to obtain eternal lives in carefully selected bodies, while for the poor, selling their own bodies and conserving their souls in the chips often become the only way to earn a living. An electrolytic cloud in the sky serves as a barrier between the heavens of the fortunate and the underworld of the destitute, making this social division impregnable. One day, a man named Kaiba wakes up in an empty room with no memories, a mysterious hole in his chest, and a locket holding the picture of an unknown woman. After escaping an attack and stumbling upon a decrepit village of underworld residents, he begins his adventure across the different planets of this strange universe to find out more about his own identity and the woman he once knew. Through a journey of self-discovery and acceptance, Kaiba weaves together tales of souls and spirits and explores the importance of memories. [Written by MAL Rewrite]

Despite being polar opposites, Makoto "Smile" Tsukimoto and Yutaka "Peco" Hoshino have been best friends since childhood. Although the overly confident Peco strives to be the best ping-pong player in the world, he often skips practice, earning the ire of his fellow teammates on the Katase High School ping-pong team. Meanwhile, Smile—in spite of his innate talent for the sport—cannot help but hold back his full strength when playing against others. Through their mutual love for ping-pong, the two have developed a bond that is seemingly unbreakable. When Peco hears that an ex-national team player from China is coming to Japan, he drags Smile over to rival Tsujido High School to observe them. The subsequent trip leads to a clash between Peco and Kong Wenge, who overwhelmingly defeats the former in one game. Stunned by such a comprehensive loss, Peco finds himself questioning why he plays to begin with. Seeing his potential as a player, Katase's coach begins to train Smile to overcome his hesitation, but he is reluctant to play if it is not for enjoyment. As the two struggle to find meaning in the sport, a plethora of stronger players—each with their own internal strifes—await them at the inter-high tournament, where only the very best can persevere. But when these young athletes let their unbridled ambition go unchecked, the hardships they face paint a somber reality as they pursue glory. [Written by MAL Rewrite]

Two detectives try to uncover the identity of a mysterious, roller-blading boy who has been terrorizing Tokyo by assaulting seemingly random citizens with a golden baseball bat.

During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Based on the award-winning light novels of the same name, Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival, and immortality. Merging these events together are the kindhearted would-be thieves, Isaac and Miria, connecting various people, all of them with their own hidden ambitions and agendas, and creating lifelong bonds and consequences for everyone involved. [Written by MAL Rewrite]

In a man-made underground society, descendants of a banished generation vie for control of the crumbling city of Lux. Ichise, an orphan turned prize fighter, loses a leg and an arm to satisfy an enraged fight promoter.

Young world-weary sharpshooter girl Kino and her talking inquisitive motorcycle Hermes travel around her unusual world, visiting various city-states for three days each to learn about their culture, history and ruling philosophy.

On the precipice of a cataclysmic drought, the Star Readers of the Shin Yogo Empire must devise a plan to avoid widespread famine. It is written in ancient myths that the first emperor, along with eight warriors, slew a water demon to avoid a great drought and save the land that was to become Shin Yogo. If a water demon was to appear once more, its death could bring salvation. However, the water demon manifests itself within the body of the emperor's son, Prince Chagum—by the emperor's order, Chagum is to be sacrificed to save the empire. Meanwhile, a mysterious spear-wielding mercenary named Balsa arrives in Shin Yogo on business. After saving Chagum from a thinly veiled assassination attempt, she is tasked by Chagum's mother to protect him from the emperor and his hunters. Bound by a sacred vow she once made, Balsa accepts. Seirei no Moribito follows Balsa as she embarks on her journey to protect Chagum, exploring the beauty of life, nature, family, and the bonds that form between strangers. [Written by MAL Rewrite]

Born from a cocoon in the village of Old Home, a young Haibane—a being with a halo and small gray wings—awakens to a world she does not understand without memories of her past. Named Rakka for the dream of falling she had while inside the cocoon, she soon becomes accustomed to life in the strange town. However, there are strict rules for the Haibane, such as being forbidden to leave the village or go near the walls surrounding it. These, along with mysterious disappearances of their kind on their "Day of Flight," begin to unsettle Rakka and the others since they know almost nothing about their own kind. As Rakka and the other Haibane live their lives with no memories of the past, they try to break free from their former pain and ultimately find salvation. [Written by MAL Rewrite]

Eccentric and blunt, the walrus Hiroshi Odokawa lives a relatively normal life. He drives a taxi for a living, and there he meets several unique individuals: the jobless Taichi Kabasawa who is dead-set on going viral, the mysterious nurse Miho Shirakawa, the struggling comedic duo "Homo Sapiens," and Dobu, a well-known delinquent. But Odokawa's simple way of life is about to be turned upside down. The case of a missing girl the police have been tracking leads back to him, and now both the yakuza and a duo of corrupt cops are on his tail. [Written by MAL Rewrite]

In the year 2063, space travel is feasible and commercially available. As the cheerful Aries Spring arrives at the spaceport to attend a camp on the distant planet McPa, her purse is suddenly snatched by a reckless thief. Luckily, the athletic Kanata Hoshijima is able to retrieve it for her, and Aries soon discovers that he is among the group of teenagers who will be traveling with her on the excursion as team B-5. Upon arriving at their campsite, the group's trip takes a turn for the worse when a strange sphere of black light sucks them into the vast reaches of outer space. Stranded with seemingly no hope, they find an abandoned ship nearby that provides them with the means to return home. However, they soon discover that they are not as close to their campsite as they initially thought, but are in fact thousands of light-years away from home. With this realization, the nine members must cautiously manage their resources, maintain their strength, and unite as one to conquer the darkness of space together. While the reason behind their trip's sudden obstruction remains unknown, they nevertheless embark on the treacherous voyage back home aboard their new ship, the Astra. [Written by MAL Rewrite]

In the near future, augmented reality has become a key part of daily life. A gentle middle school girl named Yuuko "Yasako" Okonogi and her family have just moved to Daikoku City despite rumors of people disappearing. There, her grandmother, nicknamed "Mega-baa," runs a shop called Megasia that specializes in illegal tools which interact with parts of the virtual world. Mega-baa also hosts an unofficial detective agency called "Coil," a group of children around Yasako's age who find and handle corruption of the virtual world. Yasako gets involved with the group when Fumie Hashimoto, a playful member of Coil, helps rescue her cyberdog Densuke after getting trapped in virtual space while chasing a mysterious virus. Also investigating these corruptions and viruses is an abrasive hacker named Yuuko Amasawa, who the others take to calling Isako. Can Coil discover the truths behind the mysterious viruses and corruption, and if they can, at what cost? [Written by MAL Rewrite]

Timid samurai Akitsu Masanosuke becomes involved with the group "Five Leaves" after becoming the bodyguard for their mysterious, yet charismatic leader Yaichi.

Thirty-six students find themselves and their school building suddenly adrift in a void-like dimension. When supernatural powers awaken in some of them, a sense of detachment begins to divide the group. Despite the student council's attempts to impose order, they clash with the students possessing special abilities, who rebel against their strict control. This conflict leads them to discover that this world has its own set of rules—and following them is necessary for survival. After one of the students decides to take a leap of faith, the school switches dimensions once again. While they deal with the unique challenges and circumstances that each world presents, the students must unravel the mysterious phenomenon and find a way back home. [Written by MAL Rewrite]

Shuuzou "Shuu" Matsutani lives his ordinary life in peace. He has friends, a crush, and a passion for kendo. Dejected after losing to his kendo rival, Shuu climbs a smokestack to watch the sunset where he finds Lala-Ru, a quiet, blue-haired girl wearing a strange pendant. Shuu attempts to befriend her, despite her uninterested, bland responses. However, his hopes are crushed when a woman, accompanied by two serpentine machines, appear out of thin air with one goal in mind: capture Lala-Ru. Shuu, bull-headed as he is, tries to save his new friend from her kidnappers and is transported to a desert world, unlike anything he has ever seen before. Yet, despite the circumstances, Shuu only thinks of saving Lala-Ru, until he is thoroughly beaten up by some soldiers. As he soon finds out, Lala-Ru can manipulate water and her pendant is the source from which she is able to bring forth the liquid, a scarce commodity in his new environment. But now, the pendant is lost, and Shuu is the prime suspect. Ima, Soko ni Iru Boku is the haunting story of a dystopian world, and of Shuu, who has to endure torture, hunger, and the horrors of war in order to save the lonely girl he found sitting atop a smokestack. [Written by MAL Rewrite]

After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]

Japan, 1955: Mario Minakami has just arrived at Shounan Special Reform School along with five other teenagers who have been arrested on serious criminal charges. All assigned to the same cell, they meet older inmate Rokurouta Sakuragi—a former boxer—with whom they establish a close bond. Under his guidance, and with the promise that they will meet again on the outside after serving their sentences, the delinquents begin to view their hopeless situation in a better light. The seven cellmates struggle together against the brutal suffering and humiliation inflicted upon them by Ishihara, a sadistic guard with a grudge on Rokurouta, and Gisuke Sasaki, a doctor who takes pleasure in violating boys. Facing such hellish conditions, the seven inmates must scrape together all the strength they have to survive until their sentences are up; but even if they do, just what kind of lives are waiting for them on the other side? [Written by MAL Rewrite]

Ai Tanabe joins the Debris Section of the Technora Corporation as they work to remove the debris left around Earth. As Ai tries to accommodate to space life, she learns more about her crew on the dilapidated 'Toy Box'.

Twenty-two-year-old college dropout Tatsuhiro Satou has been a hikikomori for almost four years now. In his isolation, he has come to believe in many obscure conspiracy theories, but there is one in particular which he holds unshakable faith in: the theory that the evil conspirator behind his shut-in NEET (Not in Employment, Education or Training) status is the Nihon Hikikomori Kyokai (NHK)—an evil and secret organization dedicated to fostering the spread of hikikomori culture. NHK ni Youkoso! is a psychological dramedy that follows Tatsuhiro as he strives to escape from the NHK's wicked machinations and the disease of self-wrought isolation, while struggling to even just leave his apartment and find a job. His unexpected encounter with the mysterious Misaki Nakahara might signal a reversal of fortune for Tatsuhiro, but with this meeting comes the inevitable cost of having to face his greatest fear—society. [Written by MAL Rewrite]

As a child living in the town of Lawless, Angelo Lagusa has witnessed a tragedy: his parents and younger brother have been mercilessly slaughtered by the Vanetti mafia family. Losing everything he holds dear, he leaves both his name and hometown behind, adopting the new identity of Avilio Bruno. Seven years later, Avilio finally has his chance for revenge when he receives a mysterious letter prompting him to return to Lawless. Obliging, he soon encounters the Vanetti don's son, Nero, and seeks to befriend him using the skills he has quietly honed for years. Set during the Prohibition era, 91 Days tells the story of Avilio's dark, bloodstained path to vengeance, as he slowly ends each of the men involved in the killing of his family. [Written by MAL Rewrite]

In an Edo-era Japan lush with a variety of sword-fighting styles, Shichika Yasuri practices the most unique one: Kyotouryuu, a technique in which the user's own body is wielded as a blade. The enigmatic seventh head of the Kyotouryuu school, Shichika lives quietly in exile with his sister Nanami until one day—the wildly ambitious strategist Togame barges into their lives. Togame brazenly requests that Shichika help in her mission to collect twelve unique swords, known as the "Deviant Blades," for the shogunate. Shichika accepts, interested in the girl herself rather than petty politics, and thus sets out on a journey. Standing in their way are the fierce wielders of these legendary weapons as well as other power-hungry entities who seek to thwart Togame's objective. In order to prevail against their enemies, the duo must become an unbreakable team as they forge ahead on a path of uncertainty and peril. [Written by MAL Rewrite]

Painted in red, the word "VON" is all that is left behind after a terrorist attack on a nuclear facility in Japan. The government is shattered by their inability to act, and the police are left frantically searching for ways to crack down the perpetrators. The public are clueless—until, six months later, a strange video makes its way onto the internet. In it, two teenage boys who identify themselves only as "Sphinx" directly challenge the police, threatening to cause destruction and mayhem across Tokyo. Unable to stop the mass panic quickly spreading through the city and desperate for any leads in their investigation, the police struggle to act effectively against these terrorists, with Detective Kenjirou Shibazaki caught in the middle of it all. Zankyou no Terror tells the story of Nine and Twelve, the two boys behind the masked figures of Sphinx. They should not exist, yet they stand strong in a world of deception and secrets while they make the city fall around them, all in the hopes of burying their own tragic truth. [Written by MAL Rewrite]

Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as "unoriginal," Seishuu quickly loses his cool with severe repercussions. As punishment, and also in order to aid him in self-reflection, Seishuu's father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to. [Written by MAL Rewrite]

Albert, bored with Parisian life, travels and meets the enigmatic Count of Monte Cristo. Unaware that his father wronged the Count, Albert invites him to Parisian high society, paving the way for the Count's intricate revenge.

In a distant future, Earth has become a wasteland and humanity as we know it has died out. All that remains are sentient robots. They were supposed to be able to live forever—until the one called Luna died and the Ruin started. Their bodies will rust, and there is nothing that can be done to fix it. Now the robots are left only to contemplate their deaths, kept going only by the rumor that if they eat the one called Casshern, they will gain immortality. Casshern knows nothing about his past, why he exists, or what he is, but he must find out, or he will face the constant torment of being hunted by robots who don't want to die. Casshern leaves death wherever he goes, but he must face it if he is to find out the truth of this world. [Written by MAL Rewrite]

In future Japan, in a time when android housekeepers have become commonplace, society strictly abides by the Three Laws of Robotics, which all androids must follow. Under the influence of the Robot Ethics Committee, androids are treated the same way as lesser technology, such as household appliances. However, a minority with an adoration for androids exists, categorized as "android-holics," and are shunned by the general public. Rikuo Sakisaka was raised to accept society's precept about androids, and is perfectly aware that they are not human. That is, until the day he discovers a strange message buried within the activity logs of his household android, Sammy. This leads him to Eve no Jikan, a cafe with only one rule that its patrons must adhere to: there must be no distinction made between humans and androids. Curiosity drives Rikuo to learn more about the shop, and he attempts to unearth the reason behind Sammy's peculiar behavior. [Written by MAL Rewrite]

A light in the sky, followed by a strange aura and murders. Each character tells their relationship with the event. All the stories are slowly intertwined by apparently minimal similarities and the story of Boogiepop is revealed.

The "Medicine Seller" is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called "mononoke" to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it. The Medicine Seller's journey leads him to an old-fashioned inn where Shino, a pregnant woman, has finally found a place to rest. The owner has reluctantly placed her in the last vacant room; however, as she settles in, it quickly becomes clear that the room is infested by a lethal band of mononoke, the Zashiki Warashi. With his hunter's intuition, the Medicine Seller begins his investigation to discover the Form, the Truth, and the Reason before the Zashiki Warashi can kill again. [Written by MAL Rewrite]