Short, gripping and impossible to pause. One sitting, start to finish.

After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]

Devils cannot take form without a living host. However, if the will of an individual is strong enough, they can overcome the demon and make its power their own, becoming a Devilman. Weak and unassuming, Akira Fudou has always had a bleeding heart. So when his childhood friend Ryou Asuka asks for his help in uncovering devils, Akira accepts without hesitation. However, to Akira's surprise, the place they go to is Sabbath: an immoral party of debauchery and degeneracy. Amidst bloodshed and death, demons possess the partiers, turning their bodies into grotesque monsters, and begin wreaking havoc. In a reckless attempt to save his best friend, Akira unwittingly merges with the devil Amon and becomes a Devilman, gaining the power to defeat the remaining demons. Though it grants him great power, this new partnership awakens an insatiable and primeval part of Akira. Having the body of a devil but the same crybaby heart, Akira works alongside Ryou, destroying those that harm humanity and his loved ones. [Written by MAL Rewrite]

Sixteen sentient races inhabit Disboard, a world overseen by Tet, the One True God. The lowest of the sixteen—Imanity—consists of humans, a race with no affinity for magic. In a place where everything is decided through simple games, humankind seems to have no way out of their predicament—but the arrival of two outsiders poses a change. On Earth, stepsiblings Sora and Shiro are two inseparable shut-ins who dominate various online games under the username "Blank." While notorious on the internet, the pair believe that life is merely another dull game. However, after responding to a message from an unknown user, they are suddenly transported to Disboard. The mysterious sender turns out to be Tet, who informs them about the world's absolute rules. After Tet leaves, Sora and Shiro begin their search for more information and a place to stay, taking them to Elkia—Imanity's only remaining kingdom. There, the duo encounters Stephanie Dola, an emotional girl vying for the kingdom's sovereignty. In desperation, she attempts to regain her father's throne, but her foolhardiness makes her goal unachievable. Inspired by the girl's motivation and passion, Sora and Shiro decide to aid Stephanie in getting Elkia back on its feet, ultimately aiming to become the new rulers of the enigmatic realm. [Written by MAL Rewrite]

Death is one of many mysteries that has left humanity in the dark since the dawn of time. However, the burning question of what happens to the soul after one dies is soon answered to 17-year-old Yuzuru Otonashi. Waking up with no previous memories in a dimension between life and death, he discovers the unsettling truth of the afterlife. Taking the form of a high school, this bizarre dimension is designated to shelter those who died unwanted deaths. Feeling wronged by God during their earthly lives, the school's residents have decided to form the Afterlife Battlefront—a rebellious faction determined to oppose their god-like student council president, Kanade "Angel" Tachibana. The group's leader, Yuri Nakamura, recruits Otonashi in their fight against Angel in order to take control of their own lives. However, questioning the morality behind their actions, Otonashi takes a step behind the enemy lines to understand the opposing side of their common fate. [Written by MAL Rewrite]

Dreams are doomed to die in Night City, a futuristic Californian metropolis. As a teenager living in the city's slums, David Martinez is trying to fulfill his mother's lifelong wish for him to reach the top of Arasaka, the world's leading security corporation. To this end, he attends the prestigious Arasaka Academy while his mother works tirelessly to keep their family afloat. When an incident with a street gang leaves David's life in tatters, he stumbles upon Sandevistan cyberware—a prosthetic that grants its wearer superhuman speed. Fueled by rage, David implants the device in his back, using it to exact revenge on one of his tormentors. This gets him expelled from the academy, shattering his hopes of ever making his mother proud. After witnessing David's newfound abilities, the beautiful data thief Lucyna "Lucy" Kushinada offers to team up with him, handing him a ticket to salvation. However, associating with Lucy introduces David to the world of Edgerunners—cyborg criminals who will break any law for money. Edgerunners often lose their lives, if the cyberware does not break their minds first; but in his fight for survival inside a corrupt system, David is ready to risk it all. [Written by MAL Rewrite]

Eccentric and blunt, the walrus Hiroshi Odokawa lives a relatively normal life. He drives a taxi for a living, and there he meets several unique individuals: the jobless Taichi Kabasawa who is dead-set on going viral, the mysterious nurse Miho Shirakawa, the struggling comedic duo "Homo Sapiens," and Dobu, a well-known delinquent. But Odokawa's simple way of life is about to be turned upside down. The case of a missing girl the police have been tracking leads back to him, and now both the yakuza and a duo of corrupt cops are on his tail. [Written by MAL Rewrite]

The bustling metropolis of Kansai, where cybernetic screens litter the neon landscape, may seem like a technological utopia at first glance. But in the dark alleys around the brightly-lit buildings, an unforgiving criminal underbelly still exists in the form of fugitives known as "Akudama." No stranger to these individuals, Kansai police begin the countdown to the public execution of an infamous Akudama "Cutthroat," guilty of killing 999 people. However, a mysterious message is sent to several elite Akudama, enlisting them to free Cutthroat for a substantial amount of money. An invisible hand seeks to gather these dangerous personas in one place, ensuring that the execution is well underway to becoming a full-blown bloodbath. [Written by MAL Rewrite]

Despite being polar opposites, Makoto "Smile" Tsukimoto and Yutaka "Peco" Hoshino have been best friends since childhood. Although the overly confident Peco strives to be the best ping-pong player in the world, he often skips practice, earning the ire of his fellow teammates on the Katase High School ping-pong team. Meanwhile, Smile—in spite of his innate talent for the sport—cannot help but hold back his full strength when playing against others. Through their mutual love for ping-pong, the two have developed a bond that is seemingly unbreakable. When Peco hears that an ex-national team player from China is coming to Japan, he drags Smile over to rival Tsujido High School to observe them. The subsequent trip leads to a clash between Peco and Kong Wenge, who overwhelmingly defeats the former in one game. Stunned by such a comprehensive loss, Peco finds himself questioning why he plays to begin with. Seeing his potential as a player, Katase's coach begins to train Smile to overcome his hesitation, but he is reluctant to play if it is not for enjoyment. As the two struggle to find meaning in the sport, a plethora of stronger players—each with their own internal strifes—await them at the inter-high tournament, where only the very best can persevere. But when these young athletes let their unbridled ambition go unchecked, the hardships they face paint a somber reality as they pursue glory. [Written by MAL Rewrite]

Five childhood companions reunite when the ghost of their dead friends appears, and demands they grant her final wish.

If not for his ability to take over people's mind and body, Yuu Otosaka would be an ordinary high school student. Though it only lasts for five seconds at a time, Yuu's mysterious power allowed him to cheat his way to the top of his class and enter a prestigious high school, where he continues his dishonest acts. His shenanigans are eventually stopped by Nao Tomori—the headstrong student council president from Hoshinoumi Academy—who sees through his deceit. Through coercion, Nao convinces Yuu to transfer to Hoshinoumi and join the student council. Hoshinoumi Academy is secretly an institution created for adolescents who possess supernatural abilities—with the student council serving as a means of locating those who abuse their powers. With Yuu begrudgingly assisting in council affairs, the group sets out to find and protect new ability users from harm. However, as they further investigate the abilities, their findings entangle them in far more complicated matters than they could ever imagine. [Written by MAL Rewrite]

Painted in red, the word "VON" is all that is left behind after a terrorist attack on a nuclear facility in Japan. The government is shattered by their inability to act, and the police are left frantically searching for ways to crack down the perpetrators. The public are clueless—until, six months later, a strange video makes its way onto the internet. In it, two teenage boys who identify themselves only as "Sphinx" directly challenge the police, threatening to cause destruction and mayhem across Tokyo. Unable to stop the mass panic quickly spreading through the city and desperate for any leads in their investigation, the police struggle to act effectively against these terrorists, with Detective Kenjirou Shibazaki caught in the middle of it all. Zankyou no Terror tells the story of Nine and Twelve, the two boys behind the masked figures of Sphinx. They should not exist, yet they stand strong in a world of deception and secrets while they make the city fall around them, all in the hopes of burying their own tragic truth. [Written by MAL Rewrite]

In the year 2063, space travel is feasible and commercially available. As the cheerful Aries Spring arrives at the spaceport to attend a camp on the distant planet McPa, her purse is suddenly snatched by a reckless thief. Luckily, the athletic Kanata Hoshijima is able to retrieve it for her, and Aries soon discovers that he is among the group of teenagers who will be traveling with her on the excursion as team B-5. Upon arriving at their campsite, the group's trip takes a turn for the worse when a strange sphere of black light sucks them into the vast reaches of outer space. Stranded with seemingly no hope, they find an abandoned ship nearby that provides them with the means to return home. However, they soon discover that they are not as close to their campsite as they initially thought, but are in fact thousands of light-years away from home. With this realization, the nine members must cautiously manage their resources, maintain their strength, and unite as one to conquer the darkness of space together. While the reason behind their trip's sudden obstruction remains unknown, they nevertheless embark on the treacherous voyage back home aboard their new ship, the Astra. [Written by MAL Rewrite]

When highly evolved AIs set out to eradicate mankind, the carnage that ensues fills the air with the stench of fresh blood and burning bodies. In a desperate bid to prevent the calamity from ever occurring, a scientist bets everything on a remnant from the past. Turning the clock back a hundred years, AIs are already an integral part of human society, programmed with specific missions meant to be carried out for their entire course of operation. Vivy, the first ever autonomous AI, is a songstress tasked with spreading happiness through her voice. In a theme park where she hardly ever gets a proper audience, she strives to pour her heart out into her performances, bound to repeat it day after day—that is, until an advanced AI from the future appears before her and enlists her help in stopping a devastating war a hundred years in the making. With no time to process the revelation that flips her world upside down, Vivy is catapulted into a century-long journey to avert the violent history yet to come. [Written by MAL Rewrite]

During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Based on the award-winning light novels of the same name, Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival, and immortality. Merging these events together are the kindhearted would-be thieves, Isaac and Miria, connecting various people, all of them with their own hidden ambitions and agendas, and creating lifelong bonds and consequences for everyone involved. [Written by MAL Rewrite]

Fuu Kasumi is a young and clumsy waitress who spends her days peacefully working in a small teahouse. That is, until she accidentally spills a drink all over one of her customers! With a group of samurai now incessantly harassing her, Fuu desperately calls upon another samurai in the shop, Mugen, who quickly defeats them with his wild fighting technique, utilizing movements reminiscent to that of breakdancing. Unfortunately, Mugen decides to pick a fight with the unwilling ronin Jin, who wields a more precise and traditional style of swordfighting, and the latter proves to be a formidable opponent. The only problem is, they end up destroying the entire shop as well as accidentally killing the local magistrate's son. For their crime, the two samurai are captured and set to be executed. However, they are rescued by Fuu, who hires the duo as her bodyguards. Though she no longer has a place to return to, the former waitress wishes to find a certain samurai who smells of sunflowers and enlists the help of the now exonerated pair to do so. Despite initially disapproving of this idea, the two eventually agree to assist the girl in her quest; thus, the trio embark upon an adventure to find this mysterious warrior—that is, if Fuu can keep Mugen and Jin from killing each other. Set in an alternate Edo Period of Japan, Samurai Champloo follows the journey of these three eccentric individuals in an epic quest full of action, comedy, and dynamic sword fighting, all set to the beat of a unique hip-hop infused soundtrack. [Written by MAL Rewrite]

Two detectives try to uncover the identity of a mysterious, roller-blading boy who has been terrorizing Tokyo by assaulting seemingly random citizens with a golden baseball bat.

Introverted classical pianist and top student Kaoru Nishimi has just arrived in Kyushu for his first year of high school. Having constantly moved from place to place since his childhood, he abandons all hope of fitting in, preparing himself for another lonely, meaningless year. That is, until he encounters the notorious delinquent Sentarou Kawabuchi. Sentarou's immeasurable love for jazz music inspires Kaoru to learn more about the genre, and as a result, he slowly starts to break out of his shell, making his very first friend. Kaoru begins playing the piano at after-school jazz sessions, located in the basement of fellow student Ritsuko Mukae's family-owned record shop. As he discovers the immense joy of using his musical talents to bring enjoyment to himself and others, Kaoru's summer might just crescendo into one that he will remember forever. Sakamichi no Apollon is a heartwarming story of friendship, music, and love that follows three unique individuals brought together by their mutual appreciation for jazz. [Written by MAL Rewrite]

Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as "unoriginal," Seishuu quickly loses his cool with severe repercussions. As punishment, and also in order to aid him in self-reflection, Seishuu's father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to. [Written by MAL Rewrite]

Eighteen-year-old Tsukasa Mizugaki has failed his college entrance exams, but after pulling some strings, he manages to land a job at the Sion Artificial Intelligence Corporation. SAI Corp is responsible for the creation of "Giftias"—highly advanced androids which are almost indiscernible from normal humans. However, unlike humans, Giftias have a maximum lifespan of 81,920 hours, or around nine years and four months. Terminal Service One, the station Tsukasa was assigned to, is responsible for collecting Giftias that have met their expiration date, before they lose their memories and become hostile. Promptly after joining Terminal Service One, Tsukasa is partnered with a beautiful Giftia named Isla. She is a Terminal Service veteran and considered the best in Giftia retrievals, contrary to her petite figure and placid nature. Time is fleeting though, and Tsukasa must come to terms with his feelings for Isla before her time is up. No matter how much someone desires it, nothing lasts forever. [Written by MAL Rewrite]

With a new school year comes a new crowd of classmates, and for their final year of junior high, aspiring writer Kotarou Azumi and track team member Akane Mizuno end up in the same class. Though initially complete strangers, a few chance encounters stir an innocent desire within their hearts. A yearning gaze, a fluttering heart—the hallmarks of young love slip into their lives as fate brings their paths to a cross. However, though love is patient and love is kind, Kotarou and Akane discover it is not always straightforward. Despite the comfort they find in each other's company, heartache and anxiety come hand in hand with pursuing the feelings in their hearts. With the uncertainty of how the other truly feels as well as the competing affections of those around them, the road ahead is unclear. Even so, under the shining light of a beautiful full moon, Kotarou gathers his courage to ask Akane a single question, one that forever changes their quiet relationship. [Written by MAL Rewrite]

On the surface, the thought of Kyouko Hori and Izumi Miyamura getting along would be the last thing in people's minds. After all, Hori has a perfect combination of beauty and brains, while Miyamura appears meek and distant to his fellow classmates. However, a fateful meeting between the two lays both of their hidden selves bare. Even though she is popular at school, Hori has little time to socialize with her friends due to housework. On the other hand, Miyamura lives under the noses of his peers, his body bearing secret tattoos and piercings that make him look like a gentle delinquent. Having opposite personalities yet sharing odd similarities, the two quickly become friends and often spend time together in Hori's home. As they both emerge from their shells, they share with each other a side of themselves concealed from the outside world. [Written by MAL Rewrite]

High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]

Ichirou Inuyashiki is a 58-year-old family man who is going through a difficult time in his life. Though his frequent back problems are painful, nothing hurts quite as much as the indifference and distaste that his wife and children have for him. Despite this, Ichirou still manages to find solace in Hanako, an abandoned Shiba Inu that he adopts into his home. However, his life takes a turn for the worse when a follow-up physical examination reveals that Ichirou has stomach cancer and only three months to live; though he tries to be strong, his family's disinterest causes an emotional breakdown. Running off into a nearby field, Ichirou embraces his dog and weeps—until he notices a strange figure standing before him. Suddenly, a bright light appears and Ichirou is enveloped by smoke and dust. When he comes to, he discovers something is amiss—he has been reborn as a mechanized weapon wearing the skin of his former self. Though initially shocked, the compassionate Ichirou immediately uses his newfound powers to save a life, an act of kindness that fills him with happiness and newfound hope. However, the origins of these strange powers remain unclear. Who was the mysterious figure at the site of the explosion, and are they as kind as Ichirou when it comes to using this dangerous gift? [Written by MAL Rewrite]

As a child living in the town of Lawless, Angelo Lagusa has witnessed a tragedy: his parents and younger brother have been mercilessly slaughtered by the Vanetti mafia family. Losing everything he holds dear, he leaves both his name and hometown behind, adopting the new identity of Avilio Bruno. Seven years later, Avilio finally has his chance for revenge when he receives a mysterious letter prompting him to return to Lawless. Obliging, he soon encounters the Vanetti don's son, Nero, and seeks to befriend him using the skills he has quietly honed for years. Set during the Prohibition era, 91 Days tells the story of Avilio's dark, bloodstained path to vengeance, as he slowly ends each of the men involved in the killing of his family. [Written by MAL Rewrite]

Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage—a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family, never to be heard from again. However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama. [Written by MAL Rewrite]

Two teenagers take in a mutant girl who has lost her memories.

Lain Iwakura, an awkward and introverted fourteen-year-old, is one of the many girls from her school to receive a disturbing email from her classmate Chisa Yomoda—the very same Chisa who recently committed suicide. Lain has neither the desire nor the experience to handle even basic technology; yet, when the technophobe opens the email, it leads her straight into the Wired, a virtual world of communication networks similar to what we know as the internet. Lain's life is turned upside down as she begins to encounter cryptic mysteries one after another. Strange men called the Men in Black begin to appear wherever she goes, asking her questions and somehow knowing more about her than even she herself knows. With the boundaries between reality and cyberspace rapidly blurring, Lain is plunged into more surreal and bizarre events where identity, consciousness, and perception are concepts that take on new meanings. Written by Chiaki J. Konaka, whose other works include Texhnolyze, Serial Experiments Lain is a psychological avant-garde mystery series that follows Lain as she makes crucial choices that will affect both the real world and the Wired. In closing one world and opening another, only Lain will realize the significance of their presence. [Written by MAL Rewrite]

Fifteen years ago, disaster struck human civilization, and now dangerous man-eating monsters roam the ravaged lands, posing an existential threat to the remaining survivors. Amid this turmoil, an isolated facility shelters children and nurtures them in peace. However, as a few among them find out about the world beyond the narrow periphery of their nursery's walls, their curiosity about it slowly grows. Meanwhile, in the outside world, young survivors Maru and Kiruko band together to search for a special place called Heaven, each for their own reasons. Carrying past burdens and tragic secrets, the two hope to find answers to the cruelty they have experienced in their lives and in the world, which still remains in tatters. [Written by MAL Rewrite]

Filled with an overwhelming sense of wonder for the world around her, Mari Tamaki has always dreamt of what lies beyond the reaches of the universe. However, despite harboring such large aspirations on the inside, her fear of the unknown and anxiety over her own possible limitations have always held her back from chasing them. But now, in her second year of high school, Mari is more determined than ever to not let any more of her youth go to waste. Still, her fear continues to prevent her from taking that ambitious step forward—that is, until she has a chance encounter with a girl who has grand dreams of her own. Spurred by her mother's disappearance, Shirase Kobuchizawa has been working hard to fund her trip to Antarctica. Despite facing doubt and ridicule from virtually everyone, Shirase is determined to embark on this expedition to search for her mother in a place further than the universe itself. Inspired by Shirase's resolve, Mari jumps at the chance to join her. Soon, their efforts attract the attention of the bubbly Hinata Miyake, who is eager to stand out, and Yuzuki Shiraishi, a polite girl from a high class background. Together, the four spirited girls set sail toward the frozen south, all in search of something great. [Written by MAL Rewrite]

Far in the future, the lifeforms known as Gadoll suddenly arose as a threat to humanity. The last surviving humans on Earth confine themselves to the Tank, a lower district in the giant mobile fortress Deca-Dence. While the Gears who live on the upper floors are warriors who go out to fight as part of the Power, most Tankers are content to provide support from the backlines, butchering Gadoll meat and reinforcing defenses. Natsume is among those who would rather go to the front lines; undeterred by her prosthetic right arm, she seeks to join the small number of Tanker soldiers who join the Gears in combat. But despite her peers at the orphanage each receiving their work assignments, Natsume’s enlistment to the Power remains unapproved. In the meantime, she begins a job as a cleaner in an armor repair team led by the hard-nosed and apathetic Kaburagi, who seems to be more than he lets on. Though initially cold to his idealistic subordinate, he soon recognizes in her the potential to upset the status quo of the world. As Natsume’s new mentor, Kaburagi prepares her for the special and unique role as a game-changing bug in the system. [Written by MAL Rewrite]