Sakuga showcases. Jaw-dropping motion and fluid action that redefine what animation can do.

Ever since the death of his father, the burden of supporting the family has fallen upon Tanjirou Kamado's shoulders. Though living impoverished on a remote mountain, the Kamado family are able to enjoy a relatively peaceful and happy life. One day, Tanjirou decides to go down to the local village to make a little money selling charcoal. On his way back, night falls, forcing Tanjirou to take shelter in the house of a strange man, who warns him of the existence of flesh-eating demons that lurk in the woods at night. When he finally arrives back home the next day, he is met with a horrifying sight—his whole family has been slaughtered. Worse still, the sole survivor is his sister Nezuko, who has been turned into a bloodthirsty demon. Consumed by rage and hatred, Tanjirou swears to avenge his family and stay by his only remaining sibling. Alongside the mysterious group calling themselves the Demon Slayer Corps, Tanjirou will do whatever it takes to slay the demons and protect the remnants of his beloved sister's humanity. [Written by MAL Rewrite]

Idly indulging in baseless paranormal activities with the Occult Club, high schooler Yuuji Itadori spends his days at either the clubroom or the hospital, where he visits his bedridden grandfather. However, this leisurely lifestyle soon takes a turn for the strange when he unknowingly encounters a cursed item. Triggering a chain of supernatural occurrences, Yuuji finds himself suddenly thrust into the world of Curses—dreadful beings formed from human malice and negativity—after swallowing the said item, revealed to be a finger belonging to the demon Sukuna Ryoumen, the King of Curses. Yuuji experiences first-hand the threat these Curses pose to society as he discovers his own newfound powers. Introduced to the Tokyo Prefectural Jujutsu High School, he begins to walk down a path from which he cannot return—the path of a Jujutsu sorcerer. [Written by MAL Rewrite]

The Demon Slayer Corps are drawn into the Infinity Castle, where Tanjiro and the Hashira face terrifying Upper Rank demons in a desperate fight as the final battle against Muzan Kibutsuji begins.

Denji is robbed of a normal teenage life, left with nothing but his deadbeat father's overwhelming debt. His only companion is his pet, the chainsaw devil Pochita, with whom he slays devils for money that inevitably ends up in the yakuza's pockets. All Denji can do is dream of a good, simple life: one with delicious food and a beautiful girlfriend by his side. But an act of greedy betrayal by the yakuza leads to Denji's brutal, untimely death, crushing all hope of him ever achieving happiness. Remarkably, an old contract allows Pochita to merge with the deceased Denji and bestow devil powers on him, changing him into a hybrid able to transform his body parts into chainsaws. Because Denji's new abilities pose a significant risk to society, the Public Safety Bureau's elite devil hunter Makima takes him in, letting him live as long as he obeys her command. Guided by the promise of a content life alongside an attractive woman, Denji devotes everything and fights with all his might to make his naive dreams a reality. [Written by MAL Rewrite]

Eighth-grader Shigeo "Mob" Kageyama has tapped into his inner wellspring of psychic prowess at a young age. But the power quickly proves to be a liability when he realizes the potential danger in his skills. Choosing to suppress his power, Mob's only present use for his ability is to impress his longtime crush, Tsubomi, who soon grows bored of the same tricks. In order to effectuate control on his skills, Mob enlists himself under the wing of Arataka Reigen, a con artist claiming to be a psychic, who exploits Mob's powers for pocket change. Now, exorcising evil spirits on command has become a part of Mob's daily, monotonous life. However, the psychic energy he exerts is barely the tip of the iceberg; if his vast potential and unrestrained emotions run berserk, a cataclysmic event that would render him completely unrecognizable will be triggered. The progression toward Mob's explosion is rising and attempting to stop it is futile. [Written by MAL Rewrite]

In a world where humanity shelters behind towering walls from man-eating Titans, a determined teen joins the elite Survey Corps to fight the giants and uncover the secrets of their origin.

Young Thorfinn grew up listening to the stories of old sailors that had traveled the ocean and reached the place of legend, Vinland. It's said to be warm and fertile, a place where there would be no need for fighting—not at all like the frozen village in Iceland where he was born, and certainly not like his current life as a mercenary. War is his home now. Though his father once told him, "You have no enemies, nobody does. There is nobody who it's okay to hurt," as he grew, Thorfinn knew that nothing was further from the truth. The war between England and the Danes grows worse with each passing year. Death has become commonplace, and the viking mercenaries are loving every moment of it. Allying with either side will cause a massive swing in the balance of power, and the vikings are happy to make names for themselves and take any spoils they earn along the way. Among the chaos, Thorfinn must take his revenge and kill Askeladd, the man who murdered his father. The only paradise for the vikings, it seems, is the era of war and death that rages on. [Written by MAL Rewrite]
![Fate/stay night [Unlimited Blade Works]](https://images.t4tsa.cc/d/320/poster/05cc8f601ac448e1d9382966fbc4a2ce4822983f13e2651de3938da03b6b102c.webp)
The Holy Grail War is a battle royale among seven magi who serve as Masters. Masters, through the use of the command seals they are given when they enter the war, command Heroic Spirits known as Servants to fight for them in battle. In the Fifth Holy Grail War, Rin Toosaka is among the magi entering the competition. With her Servant, Archer, she hopes to obtain the ultimate prize—the Holy Grail, a magical artifact capable of granting its wielder any wish. One of Rin's classmates, Shirou Emiya, accidentally enters the competition and ends up commanding a Servant of his own known as Saber. As they find themselves facing mutual enemies, Rin and Shirou decide to form a temporary alliance as they challenge their opponents in the Holy Grail War. [Written by MAL Rewrite]

Dreams are doomed to die in Night City, a futuristic Californian metropolis. As a teenager living in the city's slums, David Martinez is trying to fulfill his mother's lifelong wish for him to reach the top of Arasaka, the world's leading security corporation. To this end, he attends the prestigious Arasaka Academy while his mother works tirelessly to keep their family afloat. When an incident with a street gang leaves David's life in tatters, he stumbles upon Sandevistan cyberware—a prosthetic that grants its wearer superhuman speed. Fueled by rage, David implants the device in his back, using it to exact revenge on one of his tormentors. This gets him expelled from the academy, shattering his hopes of ever making his mother proud. After witnessing David's newfound abilities, the beautiful data thief Lucyna "Lucy" Kushinada offers to team up with him, handing him a ticket to salvation. However, associating with Lucy introduces David to the world of Edgerunners—cyborg criminals who will break any law for money. Edgerunners often lose their lives, if the cyberware does not break their minds first; but in his fight for survival inside a corrupt system, David is ready to risk it all. [Written by MAL Rewrite]

During their decade-long quest to defeat the Demon King, the members of the hero's party—Himmel himself, the priest Heiter, the dwarf warrior Eisen, and the elven mage Frieren—forge bonds through adventures and battles, creating unforgettable precious memories for most of them. However, the time that Frieren spends with her comrades is equivalent to merely a fraction of her life, which has lasted over a thousand years. When the party disbands after their victory, Frieren casually returns to her "usual" routine of collecting spells across the continent. Due to her different sense of time, she seemingly holds no strong feelings toward the experiences she went through. As the years pass, Frieren gradually realizes how her days in the hero's party truly impacted her. Witnessing the deaths of two of her former companions, Frieren begins to regret having taken their presence for granted; she vows to better understand humans and create real personal connections. Although the story of that once memorable journey has long ended, a new tale is about to begin.

The seemingly unimpressive Saitama has a rather unique hobby: being a hero. In order to pursue his childhood dream, Saitama relentlessly trained for three years, losing all of his hair in the process. Now, Saitama is so powerful, he can defeat any enemy with just one punch. However, having no one capable of matching his strength has led Saitama to an unexpected problem—he is no longer able to enjoy the thrill of battling and has become quite bored. One day, Saitama catches the attention of 19-year-old cyborg Genos, who witnesses his power and wishes to become Saitama's disciple. Genos proposes that the two join the Hero Association in order to become certified heroes that will be recognized for their positive contributions to society. Saitama, who is shocked that no one knows who he is, quickly agrees. Meeting new allies and taking on new foes, Saitama embarks on a new journey as a member of the Hero Association to experience the excitement of battle he once felt. [Written by MAL Rewrite]

Reeling from her recent breakup, Momo Ayase, a popular high schooler, shows kindness to her socially awkward schoolmate, Ken Takakura, by standing up to his bullies. Takakura misunderstands her intentions, believing he has made a new friend who shares his obsession with aliens and UFOs. However, Momo's own eccentric occult beliefs lie in the supernatural realm; she thinks aliens do not exist. A rivalry quickly brews as each becomes determined to prove the other wrong. Despite their initial clash over their opposing beliefs, Momo and Takakura form an unexpected but intimate friendship, a bond forged in a series of supernatural battles and bizarre encounters with urban legends and paranormal entities. As both develop unique superhuman abilities, they learn to supplement each other's weaknesses, leading them to wonder if their newfound partnership may be about more than just survival. [Written by MAL Rewrite]

A futuristic firefighting mecha service is created to protect the world.

Fifteen years ago, disaster struck human civilization, and now dangerous man-eating monsters roam the ravaged lands, posing an existential threat to the remaining survivors. Amid this turmoil, an isolated facility shelters children and nurtures them in peace. However, as a few among them find out about the world beyond the narrow periphery of their nursery's walls, their curiosity about it slowly grows. Meanwhile, in the outside world, young survivors Maru and Kiruko band together to search for a special place called Heaven, each for their own reasons. Carrying past burdens and tragic secrets, the two hope to find answers to the cruelty they have experienced in their lives and in the world, which still remains in tatters. [Written by MAL Rewrite]

For weeks, Atsushi Nakajima's orphanage has been plagued by a mystical tiger that only he seems to be unaware of. Suspected to be behind the strange incidents, the 18-year-old is abruptly kicked out of the orphanage and left hungry, homeless, and wandering through the city. While starving on a riverbank, Atsushi saves a rather eccentric man named Osamu Dazai from drowning. Whimsical suicide enthusiast and supernatural detective, Dazai has been investigating the same tiger that has been terrorizing the boy. Together with Dazai's partner Doppo Kunikida, they solve the mystery, but its resolution leaves Atsushi in a tight spot. As various odd events take place, Atsushi is coerced into joining their firm of supernatural investigators, taking on unusual cases the police cannot handle, alongside his numerous enigmatic co-workers. [Written by MAL Rewrite]

Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]

Spontaneous Human Combustion: a chaotic phenomenon that has plagued humanity for years, randomly transforming ordinary people into flaming, violent creatures known as Infernals. While Infernals make up the first-generation accounts of Human Combustion, the second and third generations became known as pyrokinetics—people gifted with the ability to manipulate and control their flames while remaining human. To combat the Infernal threat and discover the cause, the Tokyo Armed Forces, Fire Defense Agency, and Holy Church of Sol produced their answer: the Special Fire Force. Young and eager third-generation pyrokinetic Shinra Kusakabe, nicknamed Devil's Footprints for his explosive ability to ignite his feet at will, becomes a member of the lively Special Fire Force Company 8. Upholding the brigade's duty to extinguish the blazing Infernals and lay their souls to rest, Shinra is determined to become a hero who will save the lives of those threatened by the flame terror. However, this is not the hero's game Shinra imagined. The Fire Force is a fractured mess of feuding brigades, abnormal Infernal sightings are increasing all over Tokyo, and a shadowy group is claiming to have answers to the strange fire that caused the death of Shinra's family 12 years ago. Faced with many obstacles within and outside the Fire Force, Shinra fights to uncover the truth behind the burning mysteries that have kept him in the dark. [Written by MAL Rewrite]

After the murder of her father, Ryuuko Matoi has been wandering the land in search of his killer. Following her only lead—the missing half of his invention, the Scissor Blade—she arrives at the prestigious Honnouji Academy, a high school unlike any other. The academy is ruled by the imposing and cold-hearted student council president Satsuki Kiryuuin alongside her powerful underlings, the Elite Four. In the school's brutally competitive hierarchy, Satsuki bestows upon those at the top special clothes called "Goku Uniforms," which grant the wearer unique superhuman abilities. Thoroughly beaten in a fight against one of the students in uniform, Ryuuko retreats to her razed home where she stumbles across Senketsu, a rare and sentient "Kamui," or God Clothes. After coming into contact with Ryuuko's blood, Senketsu awakens, latching onto her and providing her with immense power. Now, armed with Senketsu and the Scissor Blade, Ryuuko makes a stand against the Elite Four, hoping to reach Satsuki and uncover the culprit behind her father's murder once and for all. [Written by MAL Rewrite]

The year is 1868; English nobleman George Joestar and his son Jonathan become indebted to Dario Brando after being rescued from a carriage incident. What the Joestars don't realize, however, is that Dario had no intention of helping them; he believed they were dead and was trying to ransack their belongings. After Dario's death 12 years later, George—hoping to repay his debt—adopts his son, Dio. While he publicly fawns over his new father, Dio secretly plans to steal the Joestar fortune. His first step is to create a divide between George and Jonathan. By constantly outdoing his foster brother, Dio firmly makes his place in the Joestar family. But when Dio pushes Jonathan too far, Jonathan defeats him in a brawl. Years later, the two appear to be close friends to the outside world. But trouble brews again when George falls ill, as Jonathan suspects that Dio is somehow behind the incident—and it appears he has more tricks up his sleeve. [Written by MAL Rewrite]

Devils cannot take form without a living host. However, if the will of an individual is strong enough, they can overcome the demon and make its power their own, becoming a Devilman. Weak and unassuming, Akira Fudou has always had a bleeding heart. So when his childhood friend Ryou Asuka asks for his help in uncovering devils, Akira accepts without hesitation. However, to Akira's surprise, the place they go to is Sabbath: an immoral party of debauchery and degeneracy. Amidst bloodshed and death, demons possess the partiers, turning their bodies into grotesque monsters, and begin wreaking havoc. In a reckless attempt to save his best friend, Akira unwittingly merges with the devil Amon and becomes a Devilman, gaining the power to defeat the remaining demons. Though it grants him great power, this new partnership awakens an insatiable and primeval part of Akira. Having the body of a devil but the same crybaby heart, Akira works alongside Ryou, destroying those that harm humanity and his loved ones. [Written by MAL Rewrite]

Despite being polar opposites, Makoto "Smile" Tsukimoto and Yutaka "Peco" Hoshino have been best friends since childhood. Although the overly confident Peco strives to be the best ping-pong player in the world, he often skips practice, earning the ire of his fellow teammates on the Katase High School ping-pong team. Meanwhile, Smile—in spite of his innate talent for the sport—cannot help but hold back his full strength when playing against others. Through their mutual love for ping-pong, the two have developed a bond that is seemingly unbreakable. When Peco hears that an ex-national team player from China is coming to Japan, he drags Smile over to rival Tsujido High School to observe them. The subsequent trip leads to a clash between Peco and Kong Wenge, who overwhelmingly defeats the former in one game. Stunned by such a comprehensive loss, Peco finds himself questioning why he plays to begin with. Seeing his potential as a player, Katase's coach begins to train Smile to overcome his hesitation, but he is reluctant to play if it is not for enjoyment. As the two struggle to find meaning in the sport, a plethora of stronger players—each with their own internal strifes—await them at the inter-high tournament, where only the very best can persevere. But when these young athletes let their unbridled ambition go unchecked, the hardships they face paint a somber reality as they pursue glory. [Written by MAL Rewrite]

In a civilized society of anthropomorphic animals, an uneasy tension exists between carnivores and herbivores. At Cherryton Academy, this mutual distrust peaks after a predation incident results in the death of Tem, an alpaca in the school's drama club. Tem's friend Legoshi, a grey wolf in the stage crew, has been an object of fear and suspicion for his whole life. In the immediate aftermath of the tragedy, he continues to lay low and hide his menacing traits, much to the disapproval of Louis, a red deer and the domineering star actor of the drama club. When Louis sneaks into the auditorium to train Tem's replacement for an upcoming play, he assigns Legoshi to lookout duty. That very night, Legoshi has a fateful encounter with Haru, a white dwarf rabbit scorned by her peers. His growing feelings for Haru, complicated by his predatory instincts, force him to confront his own true nature, the circumstances surrounding the death of his friend, and the undercurrent of violence plaguing the world around him. [Written by MAL Rewrite]

Midori Asakusa sees the world a bit differently. Always having her nose in a sketchbook, Asakusa draws detailed landscapes and backgrounds of both the world around her and the one within her boundless imagination. Even the simple act of doodling on a wall evolves into an emergency repair on the outer hull of her spaceship. She is only brought back to reality by her best friend Sayaka Kanamori. The pair are stark opposites, with Asakusa's childlike wonder contrasted by Kanamori's calculated approach to life. After a chance encounter where the two "save" the young model Tsubame Misuzaki from her overprotective bodyguard, a connection instantly sparks between Asakusa and Misuzaki, as both share an intense passion for art and animation. Whereas Asakusa is interested in backgrounds and settings, Misuzaki loves drawing the human form. Sensing a money-making opportunity, Kanamori suggests that they start an animation club, which they disguise as a motion picture club since the school already has an anime club. Thus begins the trio's journey of producing animation that will awe the world. From the brilliant mind of Masaaki Yuasa, Eizouken ni wa Te wo Dasu na! is a love letter to animation, wildly creative in its approach, and a testament to the potential of the medium. [Written by MAL Rewrite]

Hole—a dark, decrepit, and disorderly district where the strong prey on the weak and death is an ordinary occurrence—is all but befitting of the name given to it. A realm separated from law and ethics, it is a testing ground to the magic users who dominate it. As a race occupying the highest rungs of their society, the magic users think of the denizens of Hole as no more than insects. Murdered, mutilated, and made experiments without a second thought, the powerless Hole dwellers litter the halls of Hole's hospital on a daily basis. Possessing free access to and from the cesspool, and with little challenge to their authority, the magic users appear indomitable to most—aside for a few. Caiman, more reptile than man, is one such individual. He hunts them on a heedless quest for answers with only a trusted pair of bayonets and his immunity to magic. Cursed by his appearance and tormented by nightmares, magic users are his only clue to restoring his life to normal. With his biggest obstacle being his stomach, his female companion Nikaidou, who runs the restaurant Hungry Bug, is his greatest ally. [Written by MAL Rewrite]

A doctor and his recently-deceased patient are reborn as twins to a famous Japanese musical idol and navigate the highs and lows of the Japanese entertainment industry as they grow up together through their lives.

After the destruction of their hometown, childhood friends Kafka Hibino and Mina Ashiro make a pact to become officers in the Defense Force—a militarized organization tasked with protecting Japan from colossal monsters known as "kaijuu." Decades later, the 32-year-old Kafka has all but given up on his dreams of heroism. Instead, he cleans up the remains of the slaughtered kaijuu after they are defeated by valiant soldiers—including Mina, who has successfully achieved their shared goal. Upon meeting his new coworker, Reno Ichikawa, Kafka faces a mirror of his past self: an ambitious young man whose one desire is to fight as a member of the Defense Force. Unfortunately, the two are soon involved in a freak encounter with a rogue kaijuu. Though Kafka demonstrates his innate heroic nature and rescues Reno from certain doom, he is left gravely injured. While both men recover in a hospital, Kafka is seemingly attacked by another one of the beasts. As a result, he gains the ability to transform into a humanoid kaijuu with the strength and powers of the massive monsters menacing Japan. Dubbed "Kaijuu No. 8" by the military, Kafka resolves to use his newfound gifts for the greater good. Tied together by mutual respect, Kafka and Reno set out to join warriors like Mina at the forefront of the Defense Force. [Written by MAL Rewrite]

Sentenced to death, ninja Gabimaru the Hollow finds himself apathetic. After leading a blood-soaked life, Gabimaru believes he deserves to die. However, every attempt to execute him inexplicably fails. Finally, Sagiri Yamada Asaemon, a fledgling member of a famed executioner clan, is asked to take Gabimaru's life; yet Sagiri makes no move to kill him as requested. Insisting that Gabimaru will not die because of his love for his wife, Sagiri instead offers him the chance to obtain a full pardon for his crimes. If he can travel to the island of Shinsekyo and obtain the Elixir of Life—which supposedly grants immortality—and bring it back for the shogun, then his freedom will be assured. But of the many who have traveled to Shinsekyo in search of the mythical Elixir, not a single person has returned sound of mind, if at all. Though unaware of the numerous dangers ahead, Gabimaru decides to accept the offer—alongside ten other death row convicts—in hope that he and his wife may finally live in peace. [Written by MAL Rewrite]

Humanity was caught at a precipice a decade ago when the first gates—portals linked with other dimensions that harbor monsters immune to conventional weaponry—emerged around the world. Alongside the appearance of the gates, various humans were transformed into hunters and bestowed superhuman abilities. Responsible for entering the gates and clearing the dungeons within, many hunters chose to form guilds to secure their livelihoods. Sung Jin-Woo is an E-rank hunter dubbed as the weakest hunter of all mankind. While exploring a supposedly safe dungeon, he and his party encounter an unusual tunnel leading to a deeper area. Enticed by the prospect of treasure, the group presses forward, only to be confronted with horrors beyond their imagination. Miraculously, Jin-Woo survives the incident and soon finds that he now has access to an interface visible only to him. This mysterious system promises him the power he has long dreamed of—but everything comes at a price. [Written by MAL Rewrite]

High school student Reki Kyan is passionate about one thing: skateboarding. When night falls, he heads to "S," an illegal underground race inside a mine where skaters compete in highly dangerous situations. After a loss that results in his skateboard being destroyed and his arm being broken, Reki is now incapable of practicing at all. While working, Reki runs into his new classmate, Langa Hasegawa, a half-Canadian and half-Japanese boy with no skateboarding experience whatsoever. Langa is in desperate need of money. After they both visit "S" when tasked by Reki's boss, they get into trouble and are forced into a bet that requires Langa to skate in a race. However, the mysterious transfer student holds a trump card that Reki is unaware of, one which might help him win the race in the most unexpected way. [Written by MAL Rewrite]

Reeling from his crushing defeat at the Grand Prix Finale, Yuuri Katsuki, once Japan's most promising figure skater, returns to his family home to assess his options for the future. At age 23, Yuuri's window for success in skating is closing rapidly, and his love of pork cutlets and aptitude for gaining weight are not helping either. However, Yuuri finds himself in the spotlight when a video of him performing a routine previously executed by five-time world champion, Victor Nikiforov, suddenly goes viral. In fact, Victor himself abruptly appears at Yuuri's house and offers to be his mentor. As one of his biggest fans, Yuuri eagerly accepts, kicking off his journey to make it back onto the world stage. But the competition is fierce, as the rising star from Russia, Yuri Plisetsky, is relentlessly determined to defeat Yuuri and win back Victor's tutelage. [Written by MAL Rewrite]

Thirty-six students find themselves and their school building suddenly adrift in a void-like dimension. When supernatural powers awaken in some of them, a sense of detachment begins to divide the group. Despite the student council's attempts to impose order, they clash with the students possessing special abilities, who rebel against their strict control. This conflict leads them to discover that this world has its own set of rules—and following them is necessary for survival. After one of the students decides to take a leap of faith, the school switches dimensions once again. While they deal with the unique challenges and circumstances that each world presents, the students must unravel the mysterious phenomenon and find a way back home. [Written by MAL Rewrite]

The United States of America has been in chaos ever since the emergence of D2s, an invasive species originating from a black meteorite that fell to Earth. A public decree banned citizens from playing any melodies, to prevent further casualties caused by the D2s' hatred for music—even now, in 2047, this prohibition is still in effect. Humanity's only form of defense against the D2s are Musicarts, young women representing pieces of classical music; and Conductors, the ones controlling them. Takt Asahina, an aloof piano prodigy, finds himself transformed into a Conductor following a spontaneous D2 attack. The same incident kills Anna Schneider's younger sister, Cosette, and brings Takt into contact with his Musicart, Destiny. Searching for a means of stabilizing the pact between themselves, Takt and Destiny—alongside Anna—embark on a perilous journey to the Symphonica Headquarters in New York City. Takt is in a hurry to reach the city so that he can play the piano again, even though his passion attracts the creatures he has come to despise. Meanwhile, Destiny's sense of duty drags the group into trouble along the way. With a D2-infested path and many more arduous obstacles ahead of them, will the trio make it to New York City in one piece? [Written by MAL Rewrite]

The "God of High School" tournament has begun, seeking out the greatest fighter among Korean high school students! All martial arts styles, weapons, means, and methods of attaining victory are permitted. The prize? One wish for anything desired by the winner. Taekwondo expert Jin Mo-Ri is invited to participate in the competition. There he befriends karate specialist Han Dae-Wi and swordswoman Yu Mi-Ra, who both have entered for their own personal reasons. Mo-Ri knows that no opponent will be the same and that the matches will be the most ruthless he has ever fought in his life. But instead of being worried, this prospect excites him beyond belief. A secret lies beneath the facade of a transparent test of combat prowess the tournament claims to be—one that has Korean political candidate Park Mu-Jin watching every fight with expectant, hungry eyes. Mo-Ri, Dae-Wi, and Mi-Ra are about to discover what it really means to become the God of High School. [Written by MAL Rewrite]

The people of the kingdom look down on the young Prince Bojji, who can neither hear nor speak. They call him "The Useless Prince" while jeering at his supposed foolishness. However, while Bojji may not be physically strong, he is certainly not weak of heart. When a chance encounter with a shadow creature should have left him traumatized, it instead makes him believe that he has found a friend amidst those who only choose to notice his shortcomings. He starts meeting with Kage, the shadow, regularly, to the point where even the otherwise abrasive creature begins to warm up to him. Kage and Bojji's unlikely friendship lays the budding foundations of the prince's journey, one where he intends to conquer his fears and insecurities. Despite the constant ridicule he faces, Bojji resolves to fulfill his desire of becoming the best king he can be. [Written by MAL Rewrite]

A story about the most popular racing event in the galaxy, the Redline, and the various racers who compete in it.

A secret military project endangers Neo-Tokyo when it turns a teenage biker gang member into a rampaging psychic psychopath who can only be stopped by his best friend.